|>>|| No. 21599
D44m is great. It's not perfect, but it's pretty great.
I was thinking before it came out that it will be like this, and it turns out I was right- It's pretty much the same deal as Wolfenstein: The New Order was. It's fast and old school and frantic and there's no regenerating health and it's great.
The only thing that lets it down is the fundamental gameplay balance, which is what will prevent it from having anywhere near the level of long term appeal that the old Doom and Quake games had. I played it on UV, and much like in Wolfenstein, the difficulty feels completely artificial, your character feels way too fragile, and you have an artificially restricted pool of resources thanks to the levelling system.
It's no game breaker, and I think they deserve enough credit for making a convincingly fast paced, old-school feeling shooter in today's market. But the fact is that on a fundamental level, you take damage far too quickly, and you rely on the health/ammo dropped by slain enemies to keep going. The ammo and health you find in the environment is almost completely inconsequential, and as a result, the encounters feel very samey throughout, regardless of what sort of enemy mix or terrain type they occur with.
In the earlier levels, Doomguy can be killed by about two stray imp fireballs, and that's just all kinds of wrong. You feel artificially gimped until you've spent at least five or six points to bring your health, armour and ammo capacity up. And then from there, all fights drop in challenge considerably. It's not about managing your ammo because you pick it up from enemies. It's not about managing health because you pick that up from enemies too. The level design has no impact whatsoever beyond providing a bit of varied terrain to pursue identical gampley over for six hours or so.
And it's a bloody god fun six hours, don't get me wrong- But I can't see any particularly creative use of the map editor being made. There will be nothing to rival those clever placements of a soulsphere here, a stash of rockets there, that little alcove with a box of plasma and a medikit that makes all the difference if you dare kill the hell knight guarding it, etc... Because this game is just arena after arena, and ultimately, it doesn't really matter if you go into a fight with 25 health and a few shells, or a full inventory. The difficulty will be roughly the same.