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>> No. 21965 Anonymous
16th October 2016
Sunday 9:15 pm
21965 all I want for Xmas
is Red Dead Redemption working on my PS4 natively. I can wait for the next version.
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>> No. 21995 Anonymous
24th October 2016
Monday 11:32 pm
21995 spacer
>>21994
Nobody in particular. If you google 'Red dead Redemption Code mess' you'll find it being repeated a lot over the years. I've heard Jeff Gerstmann mention it a few times on the Giant Bombcast. Could be true, could just be a rumour.
>> No. 21996 Anonymous
25th October 2016
Tuesday 12:29 am
21996 spacer
>>21994

Pretty much all modern AAA titles have horrendous codebases. When you're just trying to get a product out of the door as cheaply and quickly as possible, maintainability goes out of the window. Games invariably pick up all sorts of really crufty bugfixes in the last-minute crunch to meet the launch date.

There's very little rigour in the development process, because rigour is slow and expensive. Nobody bothers documenting anything properly, because it's assumed that nobody will touch the code once the game ships. Nobody writes unit tests - a certain level of bugginess is accepted, with playtesting used to iron out the worst bugs.

If a studio doesn't have clear plans to port a game, they won't make any effort to make the codebase portable. There are simply too many other things that need to be done and too little time. Compounding the issue is the fact that game studios mainly hire inexperienced developers straight out of university, because they're naive enough to work punishingly long hours for below-market pay. The turnover of staff at game studios is alarmingly high, because most developers realise that they'd be earning twice as much money for half the hours at a B2B software company.
>> No. 21997 Anonymous
25th October 2016
Tuesday 12:31 am
21997 spacer
>>21995
I could maybe understand that for the previous generation's RDR, but they would have to write some seriously dodgy code for it not to be portable between the latest gen of x86 consoles and PCs. Most likely they're going for the similar tactic with GTA V, drawing it out over a long time and hoping for repeat purchases when the PC version comes out with all the Nvidia bells and whistles.
>> No. 21998 Anonymous
25th October 2016
Tuesday 12:54 am
21998 spacer
>>21996
The thing is though, porting games isn't something particularly new to the games industry, and writing portable code isn't particularly difficult - you'd think it would be a relatively cheap way of getting extra value out of the product. The latest Xbox runs Win10 on hardware not significantly different to what you'd find in a gaming PC, so porting between Xbox and PC should be virtually free (it's certainly in Microsoft's interest for it to be as cheap as possible).
>> No. 22033 Anonymous
31st October 2016
Monday 2:35 am
22033 spacer
>>21996

>Pretty much all modern AAA titles have horrendous codebases. When you're just trying to get a product out of the door as cheaply and quickly as possible, maintainability goes out of the window.

This is less true than it used to be. Most modern development houses use pretty rigorous version control and modularity and such, because the projects are so vast and involve so many people in specialist areas ("water physics programmer", etc etc). You're guaranteed to have serious problems troubleshooting projects of this size if the source code is one big tarball that only one person really understands. This was often the case back in the PS/PS2 days, and pretty much universal earlier, but times change. Projects tend to follow "agile" development, Scrum etc (since they change drastically over the course of the project), and games have been increasingly incorporating online/multiplayer elements that will continue to be developed post-launch for some time now (RDR was no exception), all of which make a case for a modular, maintainable codebase. That's not to say that all modern game code is meticulously tidy, obviously, and for games that are platform-exclusive there'll be significant specialisation to the architecture. There were versions of RDR on 360 and PS3, though, so if Rockstar decided to put the resources into making a PC version I imagine it would at least be less hassle than most exclusive games of that generation, many of which have been ported to the PC/modern x86 consoles.

I wouldn't be too surprised to see a HD remake for modern platforms prior to RDR2.

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>> No. 21999 Anonymous
27th October 2016
Thursday 6:49 pm
21999 Conspiracies
People are being poisoned,infected,numbed,crippled and balded by the shampoo,beverages and food.

(A good day to you Sir!)
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>> No. 22015 Anonymous
28th October 2016
Friday 7:19 pm
22015 spacer
>>22011
Lulzsec have been working with the FBI for years, not just on an informant basis but actual collusion with Sabu on the Stratfor leaks. The Arab Spring was helped along by Anonymous, especially in Tunisia and JTRIG had a role in the Twitter war there. This is an interesting write up.

https://motherboard.vice.com/read/gchq-url-shortener-twitter-honeypot-arab-spring

Whilst these are obvious operations that any security apparatus would take against a group of dissidents online who don the mask of shame, there are more dark things that happen on imageboards. Gman from 99chan is facing a long sentence in a federal case involving the San Bernadino shootings. It's quite clear that he was a useful idiot for the people involved and he is far from anything remotely dangerous. It appears that the police were able to interrogate an autismal man for days who had no legal counsel. From what I've heard, he merely shat himself after the shootings and talked too much to investigators. He had no malicious intent whatsoever and was more of a spacker than anything. They were able to find all of his conversations on 99chan because they were probably watching it from years ago.

http://abcnews.go.com/Blotter/san-bernardino-shooters-neighbor-intoxicated-people-adderall/story?id=36126799

http://www.dailymail.co.uk/news/article-3353767/San-Bernardino-plot-thickens-Nerdy-neighbor-bought-guns-San-Bernardino-shooter-planned-earlier-2012-attack-Farook-married-sister-law-lived-man.html

I wonder if this is just strange coincidence or the sign of something more brooding.
>> No. 22016 Anonymous
28th October 2016
Friday 7:27 pm
22016 spacer
>>22010
Certainly isn't a mod.
>> No. 22017 Anonymous
28th October 2016
Friday 7:28 pm
22017 spacer
>>22014
That is just someone who is a) stoned or b) losing their mind.
>> No. 22018 Anonymous
28th October 2016
Friday 7:30 pm
22018 spacer
>>22014
>thirstily turning peoples places into a hotel/outhouse and anally attacking colon cleansed people

This sounds allot like arse pissing at 'Spoons.
>> No. 22019 Anonymous
28th October 2016
Friday 7:37 pm
22019 spacer
>>22017
Absolutely, I still find it interesting. No surprises that the guy who blames everything on the mods immediately related it to actual conspiracy theories too. Our very own /boo/lad.

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>> No. 21982 Anonymous
19th October 2016
Wednesday 12:26 am
21982 Games You Want To See Re-made
For me it's Megalomania on the Megadrive. The idea was unique and the gameplay was addictive. I'd love to see what modern graphics and online multiplayer could do to it.
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>> No. 21984 Anonymous
19th October 2016
Wednesday 12:51 am
21984 spacer
I was about to say Descent, but apparently that's already in the pipeline,available on early access on Steam.
>> No. 21989 Anonymous
19th October 2016
Wednesday 1:50 am
21989 spacer
Cannon Fodder.

Unlike Worms which got its million sequels, and even 3d variations like Hogs Of War, Cannon Fodder seems condemned to the past; which is sad as, if done properly, I could see a proper 3d version of Cannon Fodder being fantastic.

inb4 someone tells me that I'm an idiot that hasn't paid attention over the last 10-15 years and there's been N reboots and remakes already.

That and sensible soccer.
>> No. 21990 Anonymous
19th October 2016
Wednesday 2:06 am
21990 spacer
>>21982
You bastard, I was midway through putting Corbyns face on that cover for the next Corbyn thread.
>> No. 21991 Anonymous
19th October 2016
Wednesday 2:16 am
21991 spacer
Archimedean Dynasty.
>> No. 21992 Anonymous
20th October 2016
Thursday 1:38 am
21992 spacer
>>21989

https://www.youtube.com/watch?v=OjfzUpZymYA

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>> No. 21962 Anonymous
8th October 2016
Saturday 1:06 pm
21962 /int/craft - imegeboard community minecraft server
/int/craft 300BC is launching on the 23th of September
* IP Address: intcraft.online
* Server Version: 1.8.8 (any client from 1.8, 1.9 or 1.10 can join the server.)
* Chien's World Map cropped to Eurasia
* Towny, Brewery, meme recipes, word filter and more..

RP and General Rules
Contrary to previous iterations we will now state the actual rules for the server in a clear way, pre-launch. In theory, as always, there is only one rule: Don’t be a shitter. If you follow this set of rules, you are thereby not a shitter and you are in theory allowed to do what you want on Intcraft, and it will be up to the server population and community to put an end to their own disputes.

Towny War Flag will only be enabled from Friday-Sunday, from Monday-Thursday it will be disabled. PvP will always be enabled.
First 24 hours after launch will have War Flag disabled

Roleplay

1. Building a town/nation must be historically accurate for that location given the current time (300bc-300ad)
Message too long. Click here to view the full text.

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>> No. 21935 Anonymous
25th August 2016
Thursday 6:43 pm
21935 Does anyone want to play D2?
I reinstalled it to play with a friend but then I accidentally levelled up too much to be able to help him gain XP.
There's still a community playing. It's weird. I made friends with some Germans and some stoners from Essex and some French guy who had an army of bots to help him kill Diablo repeatedly gave me a bunch of shit. I was really impressed with how smart his bots were.
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>> No. 21948 Anonymous
27th August 2016
Saturday 4:10 am
21948 spacer
>>21947

There's something really lovely about being willing to keep a game going that long.
>> No. 21950 Anonymous
27th August 2016
Saturday 11:00 am
21950 spacer
>>21948
This applies to Postal 2 also.
>> No. 21953 Anonymous
29th August 2016
Monday 7:35 pm
21953 spacer
Aw, shit. I've just reminded myself that fucking slug in the tomb. The only time I managed to beat the shit out of it is when I played as a Bowazon, with Valkyrie (or something similar) acting as a punching bag and a decoy.

Mephisto was piss easy. Diablo just tedious. Don't remember if I slayed Baal. Probably not; got a bit bored.
>> No. 21954 Anonymous
1st September 2016
Thursday 2:57 am
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>>21939
Characters get automatically deleted after 90 days of inactivity.
>> No. 21955 Anonymous
1st September 2016
Thursday 8:54 pm
21955 spacer
>>21953

Duriel. The "Fuck you and your ranged chara" boss...

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>> No. 21938 Anonymous
26th August 2016
Friday 1:52 am
21938 spacer
So has anybody played this one?

Found myself with a bit of time off work so I thought I'd play through some Xbox 360 games I never got around to playing.

Gameplay looks pretty slow, and the game looks a bit sore on the eyes, but I've heard It being compared to Shadow of the Colossus, which was a pretty unique concept back in the day.

Either way, will be popping this in. Feel free to give me a hint or two, generally not bothered about spoilers as long as gameplay holds up.
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>> No. 21944 Anonymous
27th August 2016
Saturday 3:10 am
21944 spacer
>>21940

>Don't get angry, keep your cool and be aware of your surroundings.

Yeah you're not kidding. I find I'm slowly walking around with my shield raised only to get shot in the arse with an arrow. This game seems simple in practice, but extremely punishing if you fuck up.

>A lot of people say Dark Souls games are hard and difficult, they're not. They are however very unforgiving...

Exactly.

>Lock on is your best friend and your worst enemy.

Yeah It has thrown me off the edge a few times and flicked the camera around between enemies. I've been selectively using it. I feel like It's a bad idea to leave it on all the time unless I'm targeting one enemy.

>>21941
Message too long. Click here to view the full text.
>> No. 21945 Anonymous
27th August 2016
Saturday 3:32 am
21945 spacer
>>21944
Nothing wrong with ignoring enemies. Half the game is working out which enemies you can run past on your way to attempt #n+1 at a boss.

The Drake sword is a very powerful weapon for the beginning. As I recall its usefulness drops off mid game, because it doesn't scale with your stats and upgrades for other weapons make them much more effective. It takes the Dragon shards to upgrade though (I think) and I don't think too much else to spend them on, so you may as well upgrade it.

And ah, by the way, did you happen to check out the basement in the tower that led up to the Taurus Demon?
>> No. 21946 Anonymous
27th August 2016
Saturday 3:34 am
21946 spacer
>>21944
>It's been alright, few framerate drops but I try not to let that sort of thing bother me unless It's really bad or frequent
There is one particular area in the game which is borderline unplayable on console. You can get through it obviously, but it's an awful way to spend a few hours.
>> No. 21949 Anonymous
27th August 2016
Saturday 4:25 am
21949 spacer
>>21944
>I feel like It's a bad idea to leave [autolock] on all the time unless I'm targeting one enemy.
It's usually a bad idea for larger enemies. Their movement is cumbersome and you can just get behind them, stab, rinse and repeat.

>>21945
>As I recall its usefulness drops off mid game, because it doesn't scale with your stats and upgrades for other weapons make them much more effective. It takes the Dragon shards to upgrade though
Pretty much. It's the best early-game sword by a long shot, though, and first time through I took it all the way to Ornstein and Smough without upgrades before retiring it for something that could actually get me through that fight.

>>21946
Yep. You've been warned, OP.

I'd also add that it's obvious that the game has been designed to encourage collaborative exploration and discovery, if not with a friend then with the wider community. You don't have to watch a video for every boss fight before trying them out, but don't feel too bad about checking something online if you're stuck.

Also, if you're at all interested in the narrative, it's told largely through incidental clues in the game (like item descriptions, symbols in the environment etc), rather than didactically through cutscenes and dialogue from "main characters" or whatever. It's fine if you don't give a fuck about that, you'll can quite happily breeze through the game none the wiser and it won't hold you back, but it's also quite rewarding to piece it all together if you do.
>> No. 21951 Anonymous
27th August 2016
Saturday 1:02 pm
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Titanite shards and eventually large shards can be bought later on but try to think about upgrading weapons early on, as the image said most weapons will get you through the game so don't worry too much.

Also that ringing is other players ringing the bell. It's a nice touch fromsoft did.
Glad you seem to be enjoying it, I had my girlfriend try playing it and she never even got to the tauros demon before giving up and eventually having me help her as a phantom.

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>> No. 21827 Anonymous
11th August 2016
Thursday 11:23 am
21827 spacer
Right lads, I'm on the sick for a good few weeks. Anyone up for having a shot at a GNU Minecraft?

We'd need someone to act as server and choose mods and shit, but having played it it seems pretty reasonable.

It seems like something that would be fun with the right group of lads, TBH.
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>> No. 21930 Anonymous
22nd August 2016
Monday 8:59 pm
21930 spacer
>>21928

Messing around now. Any idea why I ended up in a wood, not on a glacial lake? Or has everyhting reset?
>> No. 21931 Anonymous
22nd August 2016
Monday 9:35 pm
21931 spacer
>>21930
Map completely reset. If there was anything of value on there I might be able to rescue it.
>> No. 21932 Anonymous
22nd August 2016
Monday 9:52 pm
21932 spacer
>>21931

Don;t worry lad. Those diamonds and Meze will I am sure come back ;)

Some monsters/animals would be nice at some point though.

Also, I have a look a the mods above, I am not sure if all are in DB.
>> No. 21933 Anonymous
22nd August 2016
Monday 10:01 pm
21933 spacer
>>21932
Do you want me to try and rescue it or not? I'll just open the world in singleplayer and pull them out with worldedit. this dreambuilder mod gives you whatever you want anyway by the looks of it. I'll look into the rest of it tomorrow after work.
>> No. 21934 Anonymous
22nd August 2016
Monday 10:32 pm
21934 spacer
>>21933

Yeah it does, and then I killed myself to test spawn. Hrh.

Don;t worry. I'll just have to play vaguely properly now.

What are these things about locked boxes then?

And monsters and shit?

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>> No. 21856 Anonymous
14th August 2016
Sunday 9:07 am
21856 No Man's sky
Any of you lads been playing it?
I'm having a great time at the moment despite what a lot of reviews say. Game was choppy at first but some graphical tweaking and now it's smooth as. I'll be honest, the 40 quid price tag is a bit steep for a game like this mind you.

Didn't take me to find a dick shaped alien either.
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>> No. 21904 Anonymous
18th August 2016
Thursday 9:15 am
21904 spacer
>>21903
DON'T TELL ME WHAT IS OR ISN'T WORTH ARGUING ABOUT
>> No. 21905 Anonymous
18th August 2016
Thursday 10:04 am
21905 spacer
>>21888
> geek-hipster
The fuck is that? What's the difference compared to the usual hipster?
Yes, I am genuinely interested.
>> No. 21906 Anonymous
18th August 2016
Thursday 12:47 pm
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>>21905

It's what I call the kind of geek who has a degree of success and popularity, and so styles themselves as a hip trendy media type rather than a plain old nerd with lots of Internet subscribers. Conversely it can also mean the kind of hipster who watches a lot of TBBT and plays Super Nintendo games in order to qualify as a geek. There's a lot of cross over between the hipster need to like uncool things in order to be cool, and the rise of trendy "geek culture" over the last few years.

Apologies if that wasn't immediately obvious, or is all in my head.
>> No. 21907 Anonymous
18th August 2016
Thursday 7:07 pm
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>>21906
Thanks and no apologies needed. Should've figured out myself but I'm a bit distant from these things nowadays.
>> No. 21908 Anonymous
19th August 2016
Friday 5:13 pm
21908 spacer
Even works derived from the source material are boring.


https://www.youtube.com/watch?v=JOxo841t3v8

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>> No. 21809 Anonymous
5th August 2016
Friday 12:56 pm
21809 Command&Conqer
I love the 2000s !!!
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>> No. 21821 Anonymous
7th August 2016
Sunday 12:18 am
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>>21819>>21820
Both Zofia and Tanya have nudes. Tanya did soft porn.
>> No. 21822 Anonymous
10th August 2016
Wednesday 11:02 am
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I like C&C Generals .
>> No. 21823 Anonymous
10th August 2016
Wednesday 11:04 am
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In a name of Kane !!! Peace through power !!! Kane Lives !!!
>> No. 21824 Anonymous
10th August 2016
Wednesday 3:39 pm
21824 spacer
>>21821 Good...Very good !!!
But they have grown old .
>> No. 21825 Anonymous
10th August 2016
Wednesday 6:09 pm
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>>21824
That's a rather distasteful way of putting it. Keep your objectification mild.

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>> No. 21659 Anonymous
12th July 2016
Tuesday 1:52 pm
21659 spacer
What have you got so far, lads?
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>> No. 21804 Anonymous
4th August 2016
Thursday 4:46 pm
21804 spacer
>>21799
I wonder if the cobra effect was observed during the bounty program.
>> No. 21805 Anonymous
4th August 2016
Thursday 5:12 pm
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>>21803
You can hardly complain that the social aspect of the game is lacking if you don't live somewhere with people with whom to socialise. We're talking about the most popular mobile game in history and you have no-one to play it with? Move out of your fucking backwater.
>> No. 21806 Anonymous
4th August 2016
Thursday 6:56 pm
21806 spacer
>>21805
But cap rents in London, okay?
>> No. 21807 Anonymous
4th August 2016
Thursday 7:21 pm
21807 spacer
>>21805
Oh don't worry I'm moving out very soon. Also it's not that I don't know people who play the game, but due to a lack of foresight we've all ended up pretty evenly split between the game's factions which doesn't help.
>> No. 21808 Anonymous
5th August 2016
Friday 12:15 am
21808 spacer
>>21806
Yes, London is the only city in the country.

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>> No. 21384 Anonymous
24th January 2016
Sunday 6:54 am
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https://www.youtube.com/watch?v=ryOfZv0JjIg

Less than two weeks to go. Everything I've seen looks fantastic.

Thinking about it as I've been playing through Enemy Within again, a lot of the appeal for me lies in my memories of tabletop games, all the RNG and squad building and customisation and over-the-top scifi silliness really gets to that bit of me that still wants to play with Warhammer but can't excuse the ludicrous expense.
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>> No. 21453 Anonymous
25th February 2016
Thursday 1:12 am
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>>21452

Its 88 metacritic score and 74% positive on Steam are utterly decimated by this video game blogger's review.

No, wait. It has problems which need patched, but overall it's a solid game that wont be everyone's cup of tea, because it's hard, and a blogger has no real responsibility to be impartial other than what they impose on themselves and are expressing their opinion and not offering an objective review.

If PC Gamer had shit on it like that, It would have warranted a "shots fired". As it stands, this game has received almost universal critical acclaim while the user base continues to play it religiously, albeit while crying out for patches due to frame rate shitting the bed in areas and glitches which make no sense.
>> No. 21454 Anonymous
25th February 2016
Thursday 1:48 am
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>>21453
I presume you didn't actually watch the video. He liked the game, his issues were mostly that they've gone with the 'safe sequel' route i.e. more of the same but without the novelty that made it good the first time. The fact that it was such a nit-picky review in itself shows that it's fundamentally solid.

Also, "shots fired" is clearly just an off-the-cuff comment. Though having said that, I do indeed take more notice of what random vloggers think of a game than anything the high-profile gaming media produces - have you learned nothing?
>> No. 21455 Anonymous
25th February 2016
Thursday 2:29 am
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PANIC
>> No. 21456 Anonymous
25th February 2016
Thursday 7:03 pm
21456 spacer
The only critic I trust thumbed up Xcom 2, I'll wait for payday and a sale


https://www.youtube.com/watch?v=g5MC9oN1NAk
>> No. 21656 Anonymous
28th June 2016
Tuesday 7:33 pm
21656 spacer
>>21384

better than the 'original' in most respects, a worthy sequel

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>> No. 21570 Anonymous
4th May 2016
Wednesday 11:13 am
21570 spacer

https://www.youtube.com/watch?v=N_ZgyNoHtjw
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>> No. 21589 Anonymous
5th May 2016
Thursday 8:02 pm
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>>21587

That was their own fault because the Tau are crap and were brand new at the time to boot. I don't think too many people would object to playing as Eldar.

But, I'll just sit here and wait until they put playable Skaven in Warhammer: Total War, and then boycott them forever if they don't.
>> No. 21590 Anonymous
5th May 2016
Thursday 11:38 pm
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>>21588
You should check out EYE Divine Cybermancy by the same studio, it's the only reason I'm moderately excited about Space Hulk and I'm a cynical cunt that doesn't get excited for anything. Only other game I'm interested in right now is Mount and Blade: Bannerlord


https://www.youtube.com/watch?v=EUdhfKTUiZg

You can get EYE on Steam for £1 when it's on sale.
>> No. 21591 Anonymous
5th May 2016
Thursday 11:52 pm
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>>21590
You the OP of >>/e/19315?
>> No. 21592 Anonymous
5th May 2016
Thursday 11:55 pm
21592 spacer
>>21591
I think so.
>> No. 21593 Anonymous
6th May 2016
Friday 2:42 am
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>>21583
Well if we're playing by tabletop rules, both the Orks and the Titans clearly cross what should be impassable terrain.

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>> No. 20474 Anonymous
9th June 2015
Tuesday 11:46 pm
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Anybody else playing this one?

I picked it up earlier. I'm trying my best to get into it, and I'd read a fair bit beforehand so thought I knew what to expect, but it's even more obnoxiously difficult than I was expecting. The repetition really wears me down.
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>> No. 21563 Anonymous
27th April 2016
Wednesday 4:35 am
21563 spacer
>>21558
>Final boss felt like a suitable conclusion to this thematic arc
I've just finished it up, the very final boss felt like a joke compared to the twins. I spent at least 3 fucking hours on them* but battered the cinder fella first time; I was standing there just confused when he dropped after a couple of rounds. Mechanically, at least, it didn't really feel like a suitable conclusion for me. I'll probably dig properly into the lore/NPC quests on the next playthrough, if I get around to one, because to be honest I don't have a clue what's going on.

*(side note: I really disliked the Walk of Shame on that one, it was too long and packing a large number of finicky enemies in front of a difficult boss fight swings over from "challenging" to "frustrating as fuck", IMO. The layout with the barriers and so on seemed to be a nice little nod to the Boletarian Palace from the very start of DeS, which is cool from a cyclical perspective, but the stupidly long elevator and the knights at the top were unnecessary.)


I've had a few cracks at dragon rider, getting the dragon down is easy enough but the rider is a right bastard. I've got very little in the way of lightning res (don't have the str/vit for the 95% light shield) and when I screw up and his attacks connect he's damn near one-shotting me. He's the only remaining boss and I solo'd all the rest so I'd really like to get him put away, but I'm not sure if I've got the patience for it. Anyone else made any progress with him?

The feeling of being shuffled from set piece to set piece was really quite disappointing. Even the minor bits of branching in the late game didn't really make any odds.

I'm still puzzled that From haven't implemented proper equipment comparison in their menu. There's room for it and I want to know the actual numbers rather than just "red" or "green". It's a minor thing but it's such an obvious improvement that I can't imagine why it's not there.

On a more positive note, they seem to have finally got their tech together, at least on the PC, which is all I can speak for. I had no problems from start to finish, which was a welcome change, and the game looked consistently amazing throughout. The combat was much improved on the previous Souls games (though I also preferred Bloodborne's speed, I can appreciate the balancing act they had to do to keep the Souls fans happy). And apparently they finally got the message that their engine is crap for tricky platforming - no Blighttown/Gutter/Valley of the Defilement, thank fuck. With some minor exceptions, it felt like the game respected your time more than previous entries, which I guess has been a constant progression through the series.

>I wouldn't mind eastern Europe/Balkans/Asia Minor, as those regions tend to be relatively unexplored in gaming.
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>> No. 21564 Anonymous
27th April 2016
Wednesday 11:28 am
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Anyone who is a fan of the Souls games and has a PS4 with PS Plus, the Nioh alpha demo is available as of yesterday until the 5th of May. Played a few hours, as it's quite a substantial demo, but reckon it's pretty promising. Basically Dark Souls set in Japan, and because it's developed by Team Ninja it's a lot more fast paced and combo based. A few too many mechanics which are needlessly complex for the demo (but I imagine becoming clearer in the full game), but definitely worth playing.
>> No. 21567 Anonymous
30th April 2016
Saturday 11:51 am
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Just a heads up for anyone playing DS3 - right now, poise does literally nothing. The boolean for it is apparently turned off, on all platforms (on PC people have edited the game to turn it back on and it appears to work as it should). So there's not much point in pumping Vit for super heavy armour, and items like the wolf ring that have +poise are completely useless, unless this gets changed.
>> No. 21578 Anonymous
4th May 2016
Wednesday 9:50 pm
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>>21563

With regards to that walk of shame, did you know there's an elevator that leads up to the area right in front of the doors to the princes? Avoids all the enemies out front. You have to activate it from the top and it takes you down to the area in front of the dragonslayers bridge. There's also a little secret related to it that gave me a giggle when I accidentally found it.
>> No. 21580 Anonymous
5th May 2016
Thursday 1:14 am
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>>21578
... No. I did not. There's a fucking titanite slab there too which I expect made you giggle. Dunno how I missed this, I always check around boss areas for shortcuts, especially if the run up is feeling too long. Grr.

I've been playing Dark Souls 1 again and that wow, it puts my moaning about walks of shame back into perspective. It also looks surprisingly nice with dsfix and all the graphics gubbins turned up to max, it's held up well visually. Movement and combat feel very clunky after Bloodborne and DS3 though, in that respect I don't think it's aged well at all. I've only got a few more bosses to go, anyway. Then I think I'll have a final grudgefuck with Demon's Souls, get that one put away, and after that surely I'll be done with these fucking weird love/hate games. I dislike a lot of the game design choices in them, but they're strangely compelling nonetheless.

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>> No. 21565 Anonymous
29th April 2016
Friday 4:59 pm
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Maybe this is the wrong board, but I hear a lot about gambling on Whist in old British novels. I know how to play Whist, but how does one go about betting on it?

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